![]() You also have a nice amount of weapons which you can switch between, with you able to carry and use two at a time. There are bonfire-esque checkpoints that cause enemies to respawn when you use them and you can level up your characters stats and learn new skills. The gameplay feels like a lighter and more easily accessible take on the soulslike genre, with a nice amount of character agility and a more forgiving combat system. In Asterigos: Curse of the Stars you follow the adventure of Hilda – a skilled young warrior discovers the secrets of a cursed city as she searches for her father. But unfortunately my monster-killing brain activated autopilot and that recklessness came back to bite me in a major way.Asterigos: Curse of the Stars is a beautiful third person high fantasy action RPG adventure where you journey to a cursed city to save your father. As it turned out, if I’d sought out a peaceful solution first, I would have gained additional insight into the story, saved face with my allies, and gained personality traits that would have made my character act more maturely, which would have story consequences later on. ![]() If I’m being honest, I’m so used to the soulslike formula that I assumed me not bothering to negotiate with this character first wouldn’t really matter and was caught completely flatfooted when my actions resulted in a group of people being furious with me and my character’s personality shifting based on that decision. ![]() But when I came face to face with the bad guys I chose to throw caution to the wind and attacked a character upon first sight who I was explicitly told not to kill. For example, early on I was sent to retrieve a magical object and explicitly told to avoid open confrontation with the faction in question. ![]() But that differentiator smacked me right in the face when I discovered that many chapters present major decisions that have a serious impact on the story in the long run. ![]()
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